Summary
Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
Features
- Hex-based, turn-based gameplay, like a digital board game.
- 17 mission single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery.
- AI skirmishes on infinite randomly generated maps and developer or player-created custom maps.
- 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon).
- In-game map editor to create your own single- and multi-player scenarios, with Steam Workshop support.
- 11 different units and 15 terrain types provide varying tactical engagements.
- Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks.
The Team
Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in Canberra, Australia. Attrition is our third major title, following up N64-inspired action/adventure platformer Warden: Melody of the Undergrowth, and casual puzzler Puzzle Puppers.
“I can be extremely picky about the kinds of Strategy games I like and this one won me over nearly as fast as it takes to complete a battle.”
MEet your army
Infantry
Infantry are the basic troops forming the backbone of any fighting force.
+ Versatile.
Marksman
The Marksman excels at picking off targets beyond their counter attack distance. Once inside counter attack range, they become very vulnerable!
+ Longest range direct attack.
- Extremely vulnerable to counter attack.
Machine Gunner
While the Machine Gun can't move and attack in the same turn, it compensates by dealing both suppression and regular damage.
+ Deals bonus suppression when attacking.
- Can't move and attack in same turn.
Artillery
Artillery has the longest range of any unit in the game - perfect for laying down suppression from afar. Just don't let it get flanked!
+ Longest range indirect attack.
- Very vulnerable to direct attack.
- Slow.
- Can't move and attack in same turn.
Combat Car
Fast and lightly armoured, the Combat Car is great for flanking, scouting, and attacking support units.
+ Fastest armoured unit.
- Vulnerable to anti-armour.
Heavy Tank
The Heavy Tank's thick armour and large bore cannon make it a force to be reckoned with on the battlefield.
+ Armour-piercing.
+ Excellent survivability.
- Slow.
- Expensive.
Shock Troops
Shock Troops fight with devastating determination and firepower. No matter how much damage they have taken, they still fight at full capacity. They specialise in close-quarters encounters.
+ Always attacks at full strength.
- Short range.
- Still vulnerable to suppression.
Cavalry
Cavalry are fast moving, and best used to flank units. They are particularly useful against support units.
+ Fastest non-motorized unit.
+ Always attacks indirect fire units at full fighting strength, ignoring wounds.
- Short range.
Mortar
Cheaper and faster than Artillery, the Mortar supresses enemies from a decent distance.
+ Long range indirect attack.
- Vulnerable to direct attack.
- Can't move and attack in same turn.
AT Gun
The long-range AT Gun has the best armour penetration on the battlefield. However, it is very slow and vulnerable to direct attack!
+ Long-range direct attack.
+ Armour-piercing.
- Weak against unarmoured units.
- Slow.
- Can't move and attack in same turn.
Light Tank
Decent armour protects the Light Tank from small arms fire. Its small bore cannon blasts through other light armour.
+ Fast.
+ Armour-piercing.
- Vulnerable to anti-armour.
Press
For manual key requests email tim 'at' renegadepr.com
For interviews or more game info email the developers at press 'at' cardboardkeep.com
